This is made all the more captivating by the bizarre creatures that inhabit the world and create these tunes. Hearing what begins as a simple beat evolve into a full cacophony of surreal sounds that’s as infectious and pleasing as it is downright weird is simply fantastic. My Singing Monsters immediately gets a very important aspect for any music game right: the music. More of a given monster emphasizes their “instrument” of choice, while more of a variety creates additional layers for the environment’s (there are three overall) tune. Each breed is musically inclined and they call, tap, sing, drum, doo-wop, pound, and fiddle their own sounds constantly. Where it all differs is with the monsters themselves. Oh, and monsters can be bred in order to produce new hybrids. Much like the zoo-themed free-to-plays of always, My Singing Monsters lets players purchase critters for their collection, expand the grounds by removing detritus, acquire food, give food to their denizens in order to increase their levels and potential earnings, gather coins from their wards every so often, then use the cash to purchase more stuff/living things. After spending a couple of days grooming my cuddly nightmare choir I’ve come to a realization: it would be a pretty cool game if I could actually play it with any consistency. Since My Singing Monsters is both, it’s captured my interest if not my excitement. I’ll confess that I’ve been getting a bit burned-out on freemium town building games, but I do love me some wacky music games.
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